Gamification in Higher Education: Tapping into Student Motivation and Engagement
Comm100
FEBRUARY 6, 2024
billion by 2032. It’s also changing how we learn, especially in schools and colleges. Gamification makes learning more fun and helps students pay attention better. They motivate students to improve their performance to climb up the rankings. In fact, the global gamification market size is projected to surpass $116.68
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